for his magnanimity, to Chris W. In addition, the TDR-5SS has far better heat management than the 5S. •. they only have 6 ammo max and thus you only have 6 shots per flamer. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. Comes in two versions. HeresyCraft. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. So yeah, the AC/5 is overweight, but probably not as much. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. 1) By titanopteryx. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Equipment. The reason you don't really need to worry about it is that: 1. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. 8Rounds. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. 4 shots are well-balanced. Likewise all the SRM ammo should be with the SRM batteries. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. was developed by the Capellan Confederation. Also depending on the army, a platoon of. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. Two double heat sinks are also carried. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. 2. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. #5. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Inferno SRM. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. As most. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. •. Vehicle. The missile launchers and autocannon each had a ton of ammunition. ? I can't even buy flamer. The left arm additionally carries a Streak SRM-6 launcher. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. Elemental Battle Armor [MG] Era: Succession Wars. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. Those people are dead. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Harebrained Schemes rolled out a new update just recently -- v1. 420. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Even when it does not, overheating has other negative effects such as hit penalty. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). BV (2. there really isnt a good place for ammo. Cost (unloaded) Ammo Cost (per ton) 12,000. There are four basic categories, each with its own, distinct traits and features. It is a well known fact that to burn your enemies alive is a rather. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. there is no Flamer Ammo. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. took me 12 hours to realize there is no flamer ammo. BV (2. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. However, Mech flamers should not take ammo. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Same with the AC2. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. The following lists breaks down where weapons can be found. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. Category. Give Rac/5s a go. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. CCC Light Death Race 3rd Place. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If ammunition is hit, it explodes and destroyed the location it is stored inside. . Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Those people are dead wrong. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. that was an awesome and fun mod. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Burn Them Alive - Double Flamer Ammo. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. #1. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. Battletech Free Download PC Game Cracked in Direct Link and Torrent. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. e. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Burn Them Alive - Double Flamer Ammo. +3 Hit Defense Gyro. The Locust-1V is a notable. 40 dmg base and up to 6 shots from that one gun per turn. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. net and bg. . Though successful, the Streak LRM launcher weighs twice as much as. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. List of Mechs in Faction Shops (Updated for 1. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. AC and LRM missiles are the best. Give Rac/5s a go. #5. Cockpit mods may save your life. 6 shots in one battle. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. The game works best when the total number of units are fairly close for both sides. A. Inferno missiles are awsome. "I think I've just had another near-Rincewind. Logged. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Endorsements. This weapon can melt Earle solo in under 20 seconds. Can use targeting computer, except for aimed shots with more than one shot. the do a great job for armorless and ammo based mechs. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. An AC/5 is 10 tons and 6 crits for 5 damage. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. 118 ratings. Inferno missiles are awsome. Protection is provided by nine tons of ferro-fibrous armor. There are several mods available that change this behavior back to more TT rules, and others. Uploaded: 28 Apr 2018 . Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. for keeping me honest, and to Ray for our pact. 6 shots in one battle. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Showing 1 - 15 of 38 comments. Unless maybe you have a oodles of support slots and are melee like a hopper. especially if you plan on meleeing with them. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. He should have his ac 20 ammo in the arm with the ac 20. DarkenDragon • 5 yr. slaser good to melt armor on enemys mech. Based upon their man-portable version, the Confederation created what is essentially a massive. Description []. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. 46K subscribers in the battletech community. In MWO, no fuckin way, Jose. This should provide a defense against SRMs, one of a large tank's worst nightmares. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. SSW output provides the same information found on official sheets with the option for adding a sidebar of commonly used charts. The LRM-20 fires twenty such missiles. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. But even still. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. . The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. Battletech is very much a game of "There are optional rules for that" Total Warfare is the basic rules, Tactical Operations is the first of many such books full of optional rules you have to decide if you are using or not. you only get 8 shots with each. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Premium. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. weapon. flamer are good vs energy based mechs. Use Bobbert's Mod Options to set variables. It includes new mechs, vehicles, and other assets to achieve that goal. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. Most Popular; Study; Business; Design; Technology;. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. 7mm) and a 12. the reason why they did this is to balance out how powerful they are. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. for keeping me honest, and to Ray for our pact. Perhaps we should give them back the. (So anything with 61+. Json. Overheat damage can be triggered every time a mech's heat change. Battletech Free Download PC Game Cracked in Direct Link and Torrent. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. 6 shots in one battle. they can fire a max number of 6 per mission. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. you can do a "complete" game of battletech with 4 models per side. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Typically used in. ; Missile cooldown modifier: +15. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. if u have problems with the last bit of hit take the mgs. - Random campaign start now set to have a tonnage requirement for the starting lance. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. 로그인 상점. 6 shots in one battle. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. While battle armor does count as infantry, they aren't "conventional infantry". Giriş Yap Mağaza Topluluk. There are options with a flamer that the rest of the boxed set mech weapons don’t have. Also the most important location on the mech to protect, and the. 8 million cbills. so be liberal with turning them on and off. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Last Update: 28 Apr 2018. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. 1. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. BV (2. Haven't tried anything with the AMS ammo. While smaller in size this. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Rocket Launchers, do not qualify. . If ammunition is hit, it explodes and destroyed the location it is stored inside. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. Battletech Free Download PC Game Cracked in Direct Link and Torrent. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Two AC/5 are 19 tons and 11 crits. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. Mass: 0. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. There isn't one. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. This should provide a defense against SRMs, one of a large tank's worst nightmares. MG has built-in +75% crit. BattleTech. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. - Flamer ammo set to 10 shots. Author: Mharius the Mad. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. This is an opportunity and a threat. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. Inferno missiles are awsome. But the damage itself can destroy locations, and can potentially take a mech out of combat. Its basically the same weight/ammo cost as now, but now you can stock extra ammo. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. . There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. 1. Firestarter FS9-H. Miniatures Game Battletech 'Mech record Sheets 3039. Ammo BV (2. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. 9. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. This mod will allow you to set these numbers as you wish. Inferno missiles are awsome. videogame_asset My games. The Locust-1V is a notable. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. close. . The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. 6 shots in one battle. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Ammo could explode when hit like that. +All Head shot chances reduced against all targets. 5. But even still. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. 5 tons. mgs are good vs ammo based mechs because of high crit chance. Zaloguj się Sklep. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. 4Bibliography. There are four basic categories, each with its own, distinct traits and features. - Random campaign start now set to have a tonnage requirement for the starting lance. The vehicle crews were noted using alternate. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. 5T (+0. Your BattleTech News Round-Up For September, 2023. ) BV (2. Range is one of the most important factors in choosing the weapons to outfit your mech with. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Inferno missiles are awsome. But the damage itself can destroy locations, and can potentially take a mech out of combat. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. Appears more than enough to shut down most assault mechs in one go. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. for keeping me honest, and to Ray for our pact. With 2 MLasers extra, that is potentially 200 damage to a single point. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. 045. Those machineguns are EXTREMELY useful vs infantry. Locate the code line: "disableLoggingOnLoad": true,. Inferno missiles are awsome. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. My pick for best weapon in 3062. Iniciar sesión Tienda. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. As for Daily Ops, this weapon is massive overkill. Download:. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Against mechs it's not as good, but that's like saying the flamer is bad. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. 35. Ammo Per Ton. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Internal Ammo: 4. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. This is an opportunity and a threat. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter.